Godot Engine 4.8: release date and what's coming
At a glance
Godot Engine 4.8 is a minor release that is currently in development; it is not released yet. 2321 of 2669 planned items (87%) are done. No release date has been announced yet. The current version is 4.7.2-stable.
87% of planned items closed · 348 still open
- Status
- In development
- Current version
- 4.7.2-stable
- Progress
- 87% (2321/2669)
- Target date
- Not announced
- Release type
- Minor
What's coming in Godot Engine 4.8
In progress
- CI: Update `make_rst.py` to only write if modified PR #124752
- Regression: Moving fullscreen Editor or Project Manager causes freeze Issue #124717
- [macOS] Fix wrong release/debug template used for universal templates. PR #124757
- Move globals texture from binding slot 13 to binding slot 1 to make texture binding collisions less likely PR #124750
- Update the XR editor to version 5.2 of the OpenXR Vendors plugin PR #124754
- Windows reports Godot as "Not Responding" after about 5 seconds of inactivity (4.7.2 / 4.8-dev7) Issue #124276
- Fix function signature release semantics PR #124746
- Label "Resize Font To Fit" option sets size.x to 1, causing issues in HBoxContainer Issue #124622
- Fix msaa FBO being reallocated if scaling and MSAA is used (OpenGL) PR #124643
- [Compatibility] Global non-sampler shader uniforms read as 0 when a shader declares 4 or more sampler2D uniforms Issue #124742
- Set the Asset Store's default sorting back to most relevant PR #124749
- Fix some issues with `Tree` PR #124748
- Foveated Subsampled image warp issue on native Steam Frame Issue #124520
- OpenXR: Enabling subsampled images should have no effect if foveation is disabled PR #124747
Done so far
- Fix reflection probes leaking the color buffer. PR #124743
- Update various Unicode-related files to version 18.0.0 PR #123567
- MeshLibrary items are not serialized in 4.8 beta 1 (empty [resource]) Issue #124712
- [Buildsystem] Fix relative symbols on some targets with LTO PR #124705
- Allow out-of-bounds reading in property list helper PR #124740
- Don't notify about property list in ImageTexture PR #124710
- Remove deprecated calls to XR `get_projection_for_view()` PR #124569
- Improve error message when using a Camera3D on an XR viewport PR #124680
- Fix compilation failure with deprecated=no builds PR #124729
- Fix script editor header changes its size when a script or a doc page is open PR #124738
- Fix half-float sRGB conversion in `Image` PR #124545
- certs: Sync with Mozilla bundle as of Oct 20, 2026 PR #124724
- Change default curve range for particle angles to [-1, 1] PR #123959
- ParticleProcessMaterial: Default curve range for particle angles of -360 to 360 is not very useful Issue #91404
Showing the 28 most recently updated of 2669 planned items. See the full list on the project tracker.
Godot Engine 4.8 release date
No official release date has been announced yet.
For context, recent Godot Engine releases have landed about every 28 days (median of the last few). The current version, 4.7.2-stable, came out 65 days ago (Aug 18, 2026). That is only a pattern from past releases, not a commitment from the maintainers.
How to prepare
Minor versions normally add features without breaking existing code. Keep your current version pinned and upgrade after the release notes are out and your tests pass.
Download the build from godotengine.org/download
The commands above install the current stable version, 4.7.2-stable.
Godot Engine 4.8 FAQ
When will Godot Engine 4.8 be released?
No official release date has been announced yet. 2321 of 2669 planned items are done (87%).
What is coming in Godot Engine 4.8?
Recent work includes: CI: Update `make_rst.py` to only write if modified; Regression: Moving fullscreen Editor or Project Manager causes freeze; [macOS] Fix wrong release/debug template used for universal templates.. The full list is above.
Is Godot Engine 4.8 a major release?
No. It is a minor release, which normally adds features without breaking changes.
What is the latest released version of Godot Engine?
Godot Engine 4.7.2-stable, released on Aug 18, 2026.
Source: Godot Engine project tracker. Last updated Oct 21, 2026. Spotted an error? Tell us.